The Call of the Wild (2020)

Responsible for background mountain and sequence projection mapping  set up

Responsible for background mountain and sequence projection mapping set up

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bg mountain as part of the sequence

bg mountain as part of the sequence

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bg mountain as part of the sequence

bg mountain as part of the sequence

bg mountain as part of the sequence

bg mountain as part of the sequence

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Retexturing MG cliff using textures and 2.5D projection mapping technique, sequence based set up

Retexturing MG cliff using textures and 2.5D projection mapping technique, sequence based set up

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responsible for texture projection of far BG mountain

responsible for texture projection of far BG mountain

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CG texture detail adjustment of the background iceberg cracks, projected using 2.5D technique

CG texture detail adjustment of the background iceberg cracks, projected using 2.5D technique

CG texture detail adjustment of the background iceberg cracks, projected using 2.5D technique

CG texture detail adjustment of the background iceberg cracks, projected using 2.5D technique

At MPC Montreal in 2019, I had the chance to be part of team on Call of the Wild project as a Digital Matte Painter, where I had opportunity to learn tons of stuff from technical and creative challenges. Special thanks goes to my DMP Lead Yannick Tan, who helped me to improve as a Matte Painter, and entire team for such a great effort and collaboration.

Director: Chris Sanders
VFX Supervisor: Erik Nash
Environment Superviso: Khalid Almeerani
DMP Lead: Yannick Tan