The Call of the Wild (2020)

responsible for creating entire background ground texture, projection mapping set up

responsible for creating entire background ground texture, projection mapping set up

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recreating background walls/door using textures and 2.5D projection mapping technique

recreating background walls/door using textures and 2.5D projection mapping technique

recreating background walls/door using textures and 2.5D projection mapping technique

recreating background walls/door using textures and 2.5D projection mapping technique

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responsible for adjusting background mountain

responsible for adjusting background mountain

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detail dmp CG detail adjustment/paintover, projected onto geometry

detail dmp CG detail adjustment/paintover, projected onto geometry

At MPC Montreal in 2019, I had the chance to be part of team on Call of the Wild project as a Digital Matte Painter, where I had opportunity to learn tons of stuff from technical and creative challenges. Special thanks goes to my DMP Lead Yannick Tan, who helped me to improve as a Matte Painter, and entire team for such a great effort and collaboration.

Director: Chris Sanders
VFX Supervisor: Erik Nash
Environment Superviso: Khalid Almeerani
DMP Lead: Yannick Tan